Tag: House rules

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  • House Rules

    Throughout the length of our campaign, we came to realize we need some House Rules in order to make the WEG d6 system cover all of our needs. Working with these rules, we have come up with three categories of House Rules, presented below. * [[General …

  • General House Rules

    The sum of our General House Rules can be found in "this google docs folder.":https://docs.google.com/#folders/folder.0.0B-44LgUPtaC-N2JmMDA1NWMtNmYwMy00Y2Y0LWFkNTgtNTgyODc3MGNhYWU1 They will be transfered here and tagged at the earliest opportunity. # …

  • Combat House Rules

    h4. House Rules # [[Brawling and Martial Arts]] As with General House rules, our Combat House Rules can be found in "this google docs folder":https://docs.google.com/#folders/folder.0.0B-44LgUPtaC-YzE3NDY1YmQtNWI4Ny00OWU4LTk0YjQtNTZiOWZkM2Q3ZGRl …

  • Forgery

    *Creating a Forgery* To forge a document, datapad, official permit or identification first, the forger must locate the appropriate “housing” for the item in question. Housings are available at a base rating in Dice, with varying costs depending on item …

  • Droid Upgrade

    h2. Droid Trait- and Skill-ware Upgrade Rules The following is a modified rule of the ones found in "Cynabar's Fantastic Technology – Droids.":http://starwars.wikia.com/wiki/Cynabar%27s_Fantastic_Technology:_Droids In "Droids", a player could spend …

  • New Skills and Traits

    h3. New Character Traits h4. Ambidextrous Cost: 1D at character creation, 20 CP to train during play. When a character holds one weapon in each hand and tries to use both in a round, his "off-hand" receives a -5 penalty to his final roll total. …

  • reactive

    Reactive checks do not need to be declared at the start of the round. They come up as the need requires them and they are calculated as if the character has declared an additional action per reactive test. Dodge and all manners of Reactive Skills are …

  • Sensor Jamming

    Every ship can use its Sensors suite to try and jam another ship's Sensors and/or Communications. Ships with additional Sensor Jamming Modules are better at it. A ship's Sensor operator may attempt to Jam Sensors or Jam Communications once per round as …

  • HoloNet Tapping

    Tapping into the [[HoloNet]] for any sort of work is a complex process. * First, the slicer must locate an S-Thread to use for data transfer. (Very Difficult Sensors roll. Must have HSI of some sort on his ship) * Second, the slicer must tap into the …

  • Hyper Transceiver Tapping

    If someone wants to tap into a HyperTransceiver to use it for their own goal, the following guidelines are applied: *1) Locate a vessel or installation with an operational HT* There are several tell-tale signs of operational HT's on a vessel or …

  • Contract Quick Resolution

    h3. Overview When a character wants to begin an "investment" or whenever someone wants to use some resource to make money without the necessary sessions involving the entire procedure, this variant rule can be used. Essentially, the character becomes …

  • Random Contract Determination

    Upon arriving on a new planet, a character interested to find employment can look for work in three distinct ways. He can try to find a job through a legal notice board, through underworld contacts or through independent contractors. Depending on the …

  • Random Ship Problem Generation

    To generate random problems especially for NPC ships, follow these guidelines. First, determine how well maintained a ship is and pick a modifier from table 1.1. Then roll 2d6 plus that modifier. If the result is less than 6, then there is a problem in …

  • Calculating Hyperspace Travels

    If no relevant source is available then to calculate how long a hyperspace travel would take, follow these guidelines. # First determine the number of jumps, using a galaxy map of your choice and plot a route from jump to jump. # For each jump, locate …

  • Tracking and Locating

    h2. So a bunch of rebels landed on a planet... ...performed a covert operation and left, leaving behind a smoky ruin at the remains of an imperial outpost. And people start looking for them, because they now have a hefty bounty on their heads. How easy …

  • Wanted Database

    The Wanted Database is a Computer Program that contains bounty listings from a variety of sources. It provides dice bonuses in checks made to recognize a person as a valid bounty target, as well as the listing of that bounty. It is available in two …

  • Form "Zero"

    Form "Zero", while not an actual form of lightsaber combat per se but rather an ethical principle, was the idea that Jedi should know when to use their lightsaber and when to find an alternative means of solving a problem. This idea was defined by Jedi …

  • Starship Power Manipulation

    bq). More power to the cannons! Reroute power from shields to engines! Blast that door and get us out of here! If the above quote sounds familiar, then it appears that this house rule is needed. In short, reducing power from a system to boost another, …

  • Pistol Grips and Stocks

    This rule applies to all weapons (Blasters, Firearms and Missile Weapons) that follow the general shape of a rifle or a carbine. Blaster carbines are shorter versions of blaster rifles. A person can try to fire a carbine with one hand if they have 3D …

  • Pistol Modifications

    The following modifications can be applied to any one-handed, pistol-sized weapon. h3. Grips h4. Custom Grip *Skill to Install:* Moderate Blaster Repair *Cost:* 1,000 Cr for human-sized and roughly human shaped hands. 2,000 Cr for larger or …